Today on Quantum Vibe:
The making of QUANTUM VIBE part 1
Strip 1096 - Click on page above to goto the next page.
First Seen: Mon 2015-05-18
Story & Art: Scott Bieser
Colors: Lea Jean Badelles
Sci-Fi Adventure Monday thru Friday.
Quantum Vibe: Assumulation Available On Kindle! [ Mar 1, 2018 ]
The waiting is over. And the news is this, the 5th volume in the Quantum Vibe saga is available on Kindle!. Buy your copy today from Amazon, and enjoy our heroes as they have a close encounter of the digital kind from the comfort of your favorite e-reader device.
QUANTUM VIBE: ASSIMILATION on Sale! [ Dec 18, 2017 ]
At long last, the 5th volume in the Quantum Vibe saga is now available in print. Buy your copy today from Amazon or Barnes & Nobel. You will be able to order directly from Big Head Press (sorry, US shipping only) very soon. Also, look for announcements for Quantum Vibe: Assimulation being available on Kindle and from DriveThru Comics.
The Transcript For This Page
The end of Volume 3: Seamus also concludes the grand story arc which we began serializing way back in January of 2011. I wish to personally thank my long-term readers for staying with me these past fifty-two months, as well as those who discovered the strip later and have come along with me this far.
Now, while the strip began serializing four years-plus ago, it was in development for a great deal longer than that. The original seed of the idea came way back in late 2000, after I’d been laid off from my 11-year stint at Interplay and was wondering what my own future would hold ...
The story behind quantum vibe is really a story unto itself. And so, with my readers’ kind indulgence, I’d like to spend the rest of this week relating some of the story behind the story:
I enjoyed playing Sid Meier’s Alpha Centauri, which was a turn-based empire-
building game in the Civilization mode, taking place on a fictional planet being colonized by humans.
The game included a novella which offered a back-story explaining how the colonists had divided into six competing factions, thus creating the conflict required for gameplay. I had in mind developing a galactic empire-building game, ‘Conquest of the Milky Way,’ and began writing a back-story of my own.