Today on Quantum Vibe:
The making of QUANTUM VIBE part 1
Strip 1096 - Click on page above to goto the next page.
First Seen: Mon 2015-05-18
Story & Art: Scott Bieser
Colors: Lea Jean Badelles
Sci-Fi Adventure Monday thru Friday.
Scott @ Alamo City Comic Con! [ May 9, 2017 ]
Buckle up Quantum Vibe fans, the summer season is fast upon us, and in Texas that means Alamo City Comic Con. And why is that good news for QV fans? Good news because Quantum Vibe creator and artist Scott Bieser will be on hand for the three day event, hanging out in the artist alley, drawing pictures, meeting fans and signing autographs.
Alamo City Comic Con runs May 26th through the 28th at the Henry B. Gonzalez convention center, in downtown San Antonio, Texas.
Half-off All GNs In Print! [ Mar 6, 2017 ]
Good news BHP fans! Beginning March 6th, 2017, all seven BHP graphic novels in print are now available for half the list price when you buy direct from Big Head Press. The list of titles includes favorites like The Probability Broach: The Graphic Novel by L. Neil Smith & Scott Bieser, The Architect by Mike Baron & Andie Tong, and Odysseus The Rebel by Steven Grant & Scott Bieser. Don't delay, and order your half-off BHP graphic novels today!
Sorry, offer only available for shipping in the US. Sales tax will apply for Texas residents.
The Transcript For This Page
The end of Volume 3: Seamus also concludes the grand story arc which we began serializing way back in January of 2011. I wish to personally thank my long-term readers for staying with me these past fifty-two months, as well as those who discovered the strip later and have come along with me this far.
Now, while the strip began serializing four years-plus ago, it was in development for a great deal longer than that. The original seed of the idea came way back in late 2000, after I’d been laid off from my 11-year stint at Interplay and was wondering what my own future would hold ...
The story behind quantum vibe is really a story unto itself. And so, with my readers’ kind indulgence, I’d like to spend the rest of this week relating some of the story behind the story:
I enjoyed playing Sid Meier’s Alpha Centauri, which was a turn-based empire-
building game in the Civilization mode, taking place on a fictional planet being colonized by humans.
The game included a novella which offered a back-story explaining how the colonists had divided into six competing factions, thus creating the conflict required for gameplay. I had in mind developing a galactic empire-building game, ‘Conquest of the Milky Way,’ and began writing a back-story of my own.